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Diff for "Creative Computer Exploration with Scratch: Day 4"


Differences between versions dated 2007-11-07 16:03:56 and 2008-03-12 15:18:23

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== Day 4 Lesson Plan: Your Name In Scratch, Scratch Away == == Day 4 Lesson Plan: Scratch Away ==
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On day 4 we'll introduce a themed individual project, "Your Name In Scratch," and give students time to work on both the group projects started on Day 3 and the new project. On day 4 we'll continue the group projects started on Day 3, present work from the group projects, and then give students a chance to start a new project. This day will be mostly lab time, without a fixed instructor-led lesson.
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 * The students will have a chance to take home their work
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=== Your Name In Scratch ===

Review the "Names" subdirectory of "Projects" and show the students what other students did for their names. Stress that all the examples have notes on what the projects do.
=== Presentations ===
At the beginning and end of the class, give groups or individuals who are ready to present their projects a chance to do so. Encourage students who do not present at the beginning of class to present at the end.
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Give the students a chance to ask questions about the name project, or about questions they have in general. After the presentation, Give the students a chance to ask questions about the name project, or about questions they have in general. Be prepared to demonstrate art, music, and sprite interaction techniques.
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Students will work on their projects, asking questions as needed. Try to help students who are stuck, or students who have finished one project to start another project. Encourage students to write up project notes on what their project is, and how it works, in the notes section of the Save As dialog.
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At 25 minutes before the class ends, help students save their work. Distribute floppy disks to students who want to take home their work to work on at home. Make sure they save their work both on the network and the floppy disk, if they are taking stuff home.
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At 20 minutes before the class ends, help students save their work.

Day 4 Lesson Plan: Scratch Away

This lesson plan is for the fourth day of Creative Computer Exploration with Scratch.

On day 4 we'll continue the group projects started on Day 3, present work from the group projects, and then give students a chance to start a new project. This day will be mostly lab time, without a fixed instructor-led lesson.

Objectives

Presentations

At the beginning and end of the class, give groups or individuals who are ready to present their projects a chance to do so. Encourage students who do not present at the beginning of class to present at the end.

Discussion

After the presentation, Give the students a chance to ask questions about the name project, or about questions they have in general. Be prepared to demonstrate art, music, and sprite interaction techniques.

Open Lab Time

Students will work on their projects, asking questions as needed. Try to help students who are stuck, or students who have finished one project to start another project. Encourage students to write up project notes on what their project is, and how it works, in the notes section of the Save As dialog.

Finishing Projects

At 25 minutes before the class ends, help students save their work. Distribute floppy disks to students who want to take home their work to work on at home. Make sure they save their work both on the network and the floppy disk, if they are taking stuff home.