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Diff for "Creative Computer Exploration with Scratch: Day 2"


Differences between versions dated 2007-10-24 15:27:54 and 2008-02-27 17:03:53

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 * The students will demonstrate their work to other students
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 * The students will save a Scratch program for later use and review
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 * Let students know that today we hope to save their work to come up with a class portfolio  * Let students know that today they will present the work they started last lesson to the class
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 * Encourage the students to apply the tricks they learn to their own name project
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The rest of the time will be a lab session directed towards creating something that uses the art and music techniques demonstrated earlier. Most of the rest of the time will be a lab session directed towards refining their name projects using the art and music techniques demonstrated earlier.
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 * Help each student start a project that is saved with their name in s:\scratch  * Help each student apply art and music techniques to their name projects
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At 20 minutes before the class ends, help students save their work. At 35 minutes before the class ends, help students save their work.

==== Class Presentation ====

At 30 minutes before the class ends, start class presentations.
Give each student about 3-5 minutes to explain their project to the class on the smartboard.

Day 2 Lesson Plan: Art and Music with Scratch

This lesson plan is for the second day of Creative Computer Exploration with Scratch.

Objectives

Art and Music with Scratch

The lesson begins with a quick demonstration of two programs:

  1. The Kaleidoscope program distributed with Scratch

  2. Elephant Swirl, a new program

Kaleidoscope shows how to use the keyboard to move sprites around. Elephant Swirl shows how to trigger musical notes and how to use visual effects with sprites.

Discussion

Give the students a chance to ask questions about the demos.

Creating Musical Art Projects

Most of the rest of the time will be a lab session directed towards refining their name projects using the art and music techniques demonstrated earlier.

At 35 minutes before the class ends, help students save their work.

Class Presentation

At 30 minutes before the class ends, start class presentations. Give each student about 3-5 minutes to explain their project to the class on the smartboard.