Creative Computer Exploration with Scratch: Day 2

The following 143 words could not be found in the dictionary of 550 words (including 550 LocalSpellingWords) and are highlighted below:

about   and   Announce   apply   are   area   around   Art   art   ask   At   be   before   begins   both   chance   change   Class   class   Computer   costumes   create   Creating   Creative   Day   day   demonstrate   demonstrated   demonstration   demos   directed   Discussion   distributed   do   draw   each   earlier   effects   Elephant   Encourage   ends   explain   Exploration   for   games   Give   going   help   Help   how   in   interactive   is   Kaleidoscope   keyboard   know   lab   last   learn   Lesson   lesson   Let   make   minutes   Most   move   Music   music   Musical   musical   name   need   new   Notes   notes   Objectives   of   often   on   open   original   other   own   parts   pen   pictures   Plan   plan   present   Presentation   presentations   program   programs   Project   project   projects   Projects   questions   quick   refining   rest   save   Scratch   scripts   second   session   shows   since   smartboard   sprites   stage   stamps   start   started   student   students   Swirl   techniques   that   The   the   their   them   they   This   time   to   today   towards   tricks   trigger   trying   two   use   using   visual   we   what   will   with   work   write   you  

Clear message

Day 2 Lesson Plan: Art and Music with Scratch

This lesson plan is for the second day of Creative Computer Exploration with Scratch.


Art and Music with Scratch

The lesson begins with a quick demonstration of two programs:

  1. The Kaleidoscope program distributed with Scratch

  2. Elephant Swirl, a new program

Kaleidoscope shows how to use the keyboard to move sprites around. Elephant Swirl shows how to trigger musical notes and how to use visual effects with sprites.


Give the students a chance to ask questions about the demos.

Creating Musical Art Projects

Most of the rest of the time will be a lab session directed towards refining their name projects using the art and music techniques demonstrated earlier.

At 35 minutes before the class ends, help students save their work.

Class Presentation

At 30 minutes before the class ends, start class presentations. Give each student about 3-5 minutes to explain their project to the class on the smartboard.